![]() ![]() A rank: Useful and efficient enough to be worth grinding for. ![]() Provides overwhelming power, irreplaceable utility, or both. Overall ranks are assigned using the following scale: S rank: Incredibly useful for both the short and long term. Not factored into final rank, since this guide is focused on combat performance. Availability - ability to obtain the weapon without excessive grinding or luck. Bonus points ( #) are given to weapons that have limited range, but can damage enemies from behind blocks. Safety - ability to damage enemies without putting yourself at risk. Weapon must be accurate for this to mean anything. ![]() Disruption - ability to protect the player through means other than raw damage (such as knockback or stunlock). Not applicable to some weapons, like broadswords and stationary AoE weapons. Accuracy - how easy it is to aim the weapon, or how well it tracks enemies if homing. Crowd control - ability to continue to perform well against multiple targets. I will be using the following criteria: DPS - damage per second dealt to a single target. IT IS CURRENTLY UP-TO-DATE as of 1.4.4.9.Įach weapon has different aspects that contribute to viability. This guide covers the overall viability and usage details of every weapon that becomes available after the Wall of Flesh is killed for the first time. ![]()
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